Characters & scenes
The creator surfaces — Characters, Scenes, Videos, Outfits, and Items — build reusable assets with consistent identity. Lock a character once, then every scene and video that casts them stays on-model.
The creator surfaces
Each surface is a focused chat workspace with the render pipeline wired for its asset type:
- Characters — a persistent on-screen person or mascot, built in two stages (below).
- Scenes — environments and set pieces your characters appear in.
- Videos — video generations that can cast your characters.
- Outfits & Items — wardrobe and product assets you want rendered consistently.
Creating an asset consumes one workspace from your plan's monthly allowance, the same as a remix (see billing).
Characters: Frontal, then Sheet
Characters build in two ordered stages, each with its own chat:
- Frontal— the base reference: a clean, front-facing portrait that defines the character's identity. Iterate here until the face and look are right.
- Character sheet — a multi-pose/expression sheet generated from the Frontal, giving downstream renders more angles to draw on.
The stages are chained: every Sheet render automatically anchors on the latest ready Frontal, so improving the Frontal propagates without redoing the Sheet chat.
Casting characters in scenes and videos
Scene and Video workspaces let you castyour characters. Cast members' reference images are attached to the render automatically, keeping faces and identity consistent without re-describing anyone in the prompt. A video can cast multiple characters at once.
Reusing assets elsewhere
Save finished characters, scenes, and styles to the Library to reuse them across remixes — a saved character can be pulled into any remix as its locked character.